TIOBE Programming Index News – November 2025: C# Closes In on Java Your email has been sent The November 2025 TIOBE Index brings another twist below Python’s familiar lead. C solidifies its position ...
Chinese developer miHoYo, known for creating popular games like Genshin Impact and Zenless Zone Zero, is venturing into new territory with an upcoming title that promises to be a departure from their ...
Wistron announced the launch of the Wistron Computing Power Donation Program, pledging to donate 1 million GPU hours annually starting in 2026. The free resources will be made available to promising ...
The M5 features a new 10-core GPU with a Neural Accelerator in each core. This design lets the GPU handle AI workloads much faster, offering over four times the peak GPU compute performance compared ...
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Creating simple data classes in Java traditionally required substantial boilerplate code. Consider how we would represent Java’s mascots, Duke and Juggy: public class JavaMascot { private final String ...
14% of leaders now use game engines for visualisation and 3D art, while 12% apply them in film and TV. Generative AI has shifted from experimental to business essential, with 70% of respondents using ...
When Nihon Falcom first unveiled Trails in the Sky 1st Chapter last year, the remake’s vibrant 3D graphics and elaborate animations felt like such a big step up to some fans that the developer had to ...
Daniel is a News Writer from the United Kingdom. Relatively new to the industry with almost three years of experience, he has focused on establishing himself in the gaming space. While he focuses on ...
Video game company Epic Games is known for many hit games such as "Rocket League," "Valorant" and "Fortnite." The video game company is also known as the owner of Unreal Engine, a 3D computer graphics ...
Abstract: In this article, the Lightweight Java Gaming Library (LWJGL) is used to develop and implement a lightweight 2D gaming engine with an emphasis on GPU optimization. Sprite rendering, scene ...
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