I'm making a game for Android using Java and the Libgdx engine. However, I want the code to be independent of the engine, and so am wrapping any references to Libgdx in its own class. For example, for ...
As an alternative to rewriting the same code, many software development environments provide a library tool that organizes frequently used code. Once developers finish debugging some reusable code, ...
A colleague of mine recently ran into an issue that I have not run into myself, but found to be interesting and, in my opinion, worth blogging about here. During some distributed Java development, my ...
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