Somnium Space, makers of the upcoming Somnium VR1 PC VR headset, announced it’s partnering with TG0, the team behind the unique finger-tracking motion ‘etee controller’ that launched out of ...
In the end, the company decided eye- and- hand-motion-based control was the better solution. In the end, the company decided eye- and- hand-motion-based control was the better solution. is a former ...
A newly-discovered patent suggests that Sony may have an exciting trick up its sleeve for its next-generation PlayStation 5 VR system. While the addition would not necessarily revolutionize gameplay, ...
Early in the Apple Vision Pro development cycle, the company toyed with bespoke VR controllers for the headset, but ultimately decided that eye and finger tracking with cameras was the way to go. At ...
A domestic virtual reality (VR) manufacturer unveiled the world's first commercial hand tracking mobile-driven VR headset, enabling a gesture recognition approach to create an immersive experience for ...
When Apple unveiled Vision Pro at WWDC, there was one thing the keynote and subsequent demos didn’t focus on: gaming. There are a multitude of reasons why the first version of Vision Pro might not be ...
Kinect-like light-field technology could replace PlayStation Move controllers. since people are going to be using VR in small and oddly shaped places it makes sense to get the environment readings ...
The virtual reality rulebook is still being written, but there are several self-taught experts who are quick to identify what the most important element of an immersive experience is. For some, ...
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although ...
Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
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